By doing this the vortex will actually "push" you to the right, towards the key. C. Now the Menace is still on the door, and the professor is still near the key-button. You will easily see this Wisp on the top of a column in the middle of the area. Get the key. Surviving members who've been in Bridge Four since the bridge crew days have glyphs for "Freedom" and "Bridge Four" tattooed on their person. This page details information on how to complete and survive Chapter 4: Part 4, the Castle and Hive. 4. Also, when requested by the District Bridge Engineer to perform an inspection outside of the established frequency, for the If you managed to do all this without using LS/RS to walk you will unlock: Complete The Intersection without walking. Despite not having any allegiance to Dalinar, and sacrificing their opportunity to escape, Kaladin chose to rescue the highprince and his army. 7. Inside the Veil, rotate with LT about -180°; this will make both Menaces go into two different corners: one in the corner on the right of the Veil, and the other in the corner in the bottom/bottom-left corner of the screen. As black professor, go left and rotate with LT until you reach the next Inversion; use it (from the original perspective, it's the bottom-right one). 1. After he gets up, walk to the right to reach his house, and press A in correspondence of the door marked with the number " I " to open it, thus entering the "Hallway" of Chapter I. Go right and use the first Inversion available. Rotate -90° with LT to fall to the door to complete this level (it's on the left of the button). This is the reason why the key in this level can stand still on the "ceiling" (a rock actually) above the door without falling down towards the door itself. You will fundamentally have to repeat the following routine over and over to gradually rotate the room without stopping by the Veil (you will pass through the Veil, but you won't actually step and stand still inside it. 2. Rotate with LT and walk left to reach the first possible Inversion (it's the one "inside" Q4) and use it. This page or section contains spoilers for, This page or section needs to be updated with new information for, —Kaladin's thoughts after his first Bridge Run, —Kaladin to Teft on the marching off for the Battle of the Tower, This article is still missing information. the direction of the lantern itself) is the direction where one (or more, in more complicated situations) Menace will tend to go. Last Edited: 5 May 2013 3:08 pm. Then simply walk to the door. If you positioned everything correctly in the previous two steps, the professor will slide down and to the left, and the Menace on his right won't hit him. Start by using LT/RT to rotate the area a bit, causing some fruits to fall on the ground and, eventually, on the head of the professor. Ignore this one, and proceed further right past it; not too far ahead you will eventually drop off a curvy floor. From here it will be very easy to freefall to the right and reach the Wisp. 4. 2. 4. 3. This is just a perspective mistake: the black Menace ball is not on the same "layer" where you are, and therefore you can walk right "in front of" it without touching it. After acquiring the key, reach the same Inversion you used earlier (it's just past the key) and use it again. Walk slowly towards the Menace on the right, but leave a bit of space between you and it. 1. 1. What's going to happen is that in the fourth and last step the professor will temporarily pass through the Veil, and the rotation you make while he passes through it will stack up, repetition after repetition. Use the second Inversion. Your goal now is to create the minimum angle necessary to cause the second professor (the bottom one who was in the vortex) to start sliding down and to the left, while at the same time keeping the first professor steady on the button (if the angle is small enough, only the bottom professor will slide). 2. Chapter 6. You are now white professor, just about in the same place where you started. "That's new," ... "Guess they finally realized what we are," Kaladin said. 7. If you try this "route" you should manage to get it: A. You want to make the Menace slide to the far right while the professor stays on the button to prevent the vortex from sucking the Menace back in. As soon as you hear the noise of when you enter the Veil, press and hold down LT until you land. You can also think of this as the maximum angle of inclination that still allows the professor to walk left (a bit upwards, with this rotation) towards the Veil (so simply rotate until he can still walk towards the Veil, but another minimal rotation to the right with RT would make him unable to walk left, to the Veil). 6. Rotate with RT so that both professors can now reach the doors. Moreover from now on you will start noticing levels that "rotate themselves" automatically. Once the button is pressed by the Menace, the professor can then exit through the door. ... return to the first level and interact with the model Keep. Things get complicated starting from this Chapter on. In order to unlock it you need to complete this level using only two Inversions. Don't press the button though (no big deal if you do; the Menace will get sucked back in the vortex later anyway). Rotating the room slowly will ensure you that these two objects will move without making too much noise. Enter the Veil while the Menace is still in front of the door. Slowly rotate with RT while still standing on the button. From here it will be very easy to freefall to the right and reach the Wisp. Reverse the angle with RT as soon as the key has fallen to the left, so the professor doesn't fall into the vortex. 9. Keep doing this until the white key goes to the bottom-left corner of the area. 3. Both professors are now in the white-key-area, but one of them is white and the other one is black. 3. In order to proceed with the story, walk left from the tree in Mirrored My Home to reach the "mirrored house". In this level takes place the Slider achievement. 8. Your goal here is to reach the Inversion above Q4 and use it. This walkthrough and any content included may not be reproduced without written permission. This of course includes the solutions to the forty-eight puzzles of the game, but also indications on the Wisps to collect and other miscellaneous/level-specific achievements to unlock. In case you accidentally rotate the area (out of habit maybe), use the Reset Puzzle option of the pause menu to restart and try again. Walk left from the door, and fall down (fall off the edge on the left). 4. 3. Inside the Veil, rotate with LT until the door is about upside down. Their abilities disappeared whenever Kaladin was too far away, so Dalinar gave them the Windrunner Honorblade to use for training in such cases.[18]. 5. Reset the rotation angle so both the professors are standing on a perfectly (or almost) horizontal surface. 2. [1], Their insignia, designed by Kaladin, is made up of the glyph vev (meaning the number four) suspended above the glyph gesheh (meaning bridge), stylized as a bridge spanning a chasm. As soon as the professor is starting to slide off the right edge, hold, and keep it held down: if everything is done correctly, the professor won't fall to his doom, but he will (barely) manage to "land" on the "rocks" that are on the bottom of the platform where you start this level. You want to reach the surface where the door is. Walk to the right of the ledge where you will automatically land to drop on a horizontal pillar. And weaves the realities of homelessness, fear, and despair, with the love that finds us in the most unsuspecting and extraordinary places. Full game walkthrough for all 20 Achievements in The Bridge (Xbox 360). In other words, send it back to the position where it started the level. 5. Your goal here is to rotate simply so that you can then walk towards the archway. If everything is done correctly, both Menace balls will be on the buttons. You can then exit through this door. 1. Mirrored Chapter III-III: Mirrored Aftermath. For convenience I will start with Chapter II first. Now walk to the left again to reach the same Inversion you used earlier; use it again. 5. There are 9 Treasures and 3 Optional Conversations in this chapter, but no Journal Entries or Notes. "My Home" is the "outside world" from where you choose which Chapters to play. The "color" of the professor determines whether or not he can interact with other colored objects. 2. Walk right out of the Veil and walk right/rotate with RT to reach the door. A gap big enough to fit-through a human being. 4 Notwithstanding the provisions of paragraphs 1 and 2, the minimum period of ten hours may be ... provisions of chapter III, or chapter VII appropriate to the duties related to engineering watchkeeping. If we didn't lock it in Q3, as soon as we would have rotated with RT the Menace would have rolled along the right side and then it would have fallen off the screen. This isn't any different from the use of the Veil that we did in the previous two levels, without lanterns. Your goal is to pick up the white key (attached to the moving dials of the giant clock) as it passes by the bottom-left part of the screen. 7. The non-movable lanterns are simply part of the background, and have no function at all. Focus on the other professor now (the one in the Menace-area). Open door II to spawn a key nearby (on the right); grab the key to unlock the door out of this level (actually to open the door the Menace must be on the button, too. Walk right out of the Veil. The two possible sources of noise are the key and the sliding panel. Portal over to the far side and push the button. In this level there are several "doors" which work like if they were buttons. 6. Frontline has other uses. From the ledge, go right and fall down. In Q4, place the professor on the sliding panel. The other bridges were shot at more by the Parshendi. Now rotate with RT again, and have the professor slide along a pillar to fall near a button. Be fast: the Menace is still following you, but you have a good margin of advantage that should let you reach the door well before the Menace can reach you. There are two professors in this level. After "guiding" the black key to the black professor, the black door will be unlocked, just a few steps away from where the professor acquires the key. Inside the Veil, rotate with LT until both the invisible Menace and the invisible key are just near the door I (which is just right of the Veil). Stand on the button to despawn the vortex. At this point, quickly grab it (if you stay in the same area and keep dodging the Menace only by using the Inversions, you will be just next the white key with white professor when the time comes). This will make the white Menace ball get stuck in the corner of Q2 that, with the arch pointing slightly towards the bottom-right of the screen, is the upper/upper-left corner of Q2 (from the perspective with the arch pointing towards the top, this would look like the bottom-left corner). Use it. In particular, from where you start, the vortex will have five contractions in total before vanishing. Being a part of the Sadeas army, Bridge Four witnessed the betrayal. 6. Enter the Veil from the first side you come across it (previously you accessed it from the other, second side). Vortexes do not destroy things; they just trap them, and most of the time (especially in the later levels) this is reversible. Here, Artyom must fight or sneak his way through the frontline between the Nazis and the Communists. Trial and error on your own will accomplish the same result, eventually. community members have thanked the author. In order to unlock it you need to complete the level without walking at all (you are only allowed to use LT/RT to rotate the room). In order to get the key you need to rapidly rotate with RT/LT, so that the sudden change of momentum of the key will make it swing by a place where the professor is standing. 1. You must make sure that the Menace never swings out of its default position (that open circular surface where it starts), and yet at the same time you have to rotate the area a lot, almost enough to cause it to "get out" of its default position. 1. Chapter 15. Rotate with RT and walk right to make the professor fall to the platform with the door. Rapidly press LT to make the professor "fall towards the door"; you want to rotate by -180° with LT. Then, after the -180° rotation, quickly do a +90° rotation with RT, so the professor can land right in front of the door. After falling down, go left and rotate with LT by -180°, so that the professor can fall on the pillar closest to the previous ledge. Walk left on this pillar to drop on the pillar below, like in this picture. 12. The rule here is simple though, and just to reinforce it I'll repeat it again: first you make the black professor slide towards the black key; then you continue to rotate right (with RT) enough so that the white professor can walk towards the white key. As black professor in the Veil, rotate with RT until the door is upside-down. Before all five chapters were merged into the game's one completed edition, Chapter 4 as a DLC costs $5.99. 5. Before accessing it, make sure that the area is rotated to an angle of +120° (in other words the arch is not just horizontal, pointing to the right of the screen, but it's slightly rotated by an angle of +30° more degrees (clockwise) towards the bottom-right corner of the screen). Isaac makes it to the bridge, where he runs into his largest enemy yet: a Brute. The two new features of the gameplay are the "Veil" and the "Wind". Walk left out of the Veil, and continue all the way left until you reach the Inversion in Q1; use it. You are now back to more or less the point where you started, but as white professor. You'll get to the door as white professor. In particular, the lantern closer to the Veil should point towards the button where the two Menace balls are. Shortly after moving to Dalinar's warcamp, Kaladin hires a tattooist to give a Freedom tattoo to those Bridge Four members who'd been slaves. The sliding panel will go back to Q2/Q1, and the Menace will slowly roll from Q3 to Q4. 3. 3. Chapter 1. Rotate with LT/RT so that the professor can just barely manage to walk (upwards and to the right) towards this next Inversion. Therefore, as mentioned for one of the previous levels, make sure to walk right when you rotate with RT, and walk left when you rotate with LT. Then rotate with LT and RT to make the Menace swing up and down the curvy platform where it's located. In this level takes place the Runner achievement. This means that you want to switch from RT (of step #11) to LT (of step #12) almost immediately, and you will just barely press RT in step #11 before switching to LT in step #12. Walk left and use the first Inversion nearby. Once it's on the button, the vortex will be despawned, freeing the professor. This will be particularly important when you'll have to correct the angle of the surface where the key is sliding after one of the narrow curves on the outside-most surface of this level. As white professor, walk left to reach the next Inversion on the way; use it, but first make sure that the black Menace ball in the adjacent section of this area (where you will go after using the Inversion) is not close to the point where you will spawn after using the Inversion (if it is, rotate the room a bit to make it go away). This is typical of the levels with Inversion tiles, and it basically means that when the professor walks towards some edges (in particular on curvy floors) the area will automatically rotate so that the floor is always below his feet (in other words the curves of the floor will be perceived by the professor as straight/flat surfaces, since the curves are counterbalanced by the automatic rotation of the whole area). Because of this Dalinar considered them too important for guard duty, so that was given to other bridge crews instead. The Veils are structures that work as a sort of "cabin" where the professor is not affected by gravity. After using the Inversion, as white professor you only need to walk right and rotate with RT to reach the white door and complete this level. Rapidly rotate with RT to make the Menace roll to the key-button. Rotate with RT so that the invisible Menace goes all the way to a button. By Katherine Paterson. Carefully approach the Veil, and enter inside. In order to reach them you have to use the newly-acquired ability of the professor to completely rotate (with LT/RT) the "My Home" area where you area (rotate left from the door " I ", then walk right to reach the ceiling of the second floor, and then rotate back to the normal position). By doing this you will unlock: Catch the unchained key in The Mirrored Courtyard. You want to rotate just enough for the professor to walk off the edge on the left. Once the Menace is out of the vortex's range, rotate further with LT to fall into the vortex. The Wind currents are what is going to complicate things the most. Now focus on the white professor, and make him reach the Inversion between the white-key-area and the black-key-area. Rotate with LT/RT until you manage to send the Menace towards the button. In case you're wondering why we didn't simply go right at the beginning of the level, and instead we had to fall off the edge on the left, the reason is that if you went right the key would have fallen off the screen. [11][12], For this, Dalinar gave Sadeas Oathbringer, his Shardblade, in exchange of the freedom of every single bridgeman in Sadeas' warcamp. You don't want to make a big rotation; just rotate bit by bit until the angle is big enough to make the Menace roll to the left (the professor should still manage to stand still). Whether to try on your own and have fun (in which case the completion is probably going to take at least 10 intense hours) or follow the guide to do it the easy way is up to you, your skills and your dedication/interest in this intriguing game. It just happens). In this page you will find a guide to everything you need to do in the game, from the very beginning to the very end. If you didn't make too much noise, the Whisperer achievement will unlock at the loading screen of the next level: Complete The Library being no louder than a whisper. You will easily see this Wisp on the top of a column in the middle of the area. D. Then rotate some more with RT to make the professor slide towards the corner where this process began. Walk right and rotate with RT to reach the nearby white door. Now you are in a closed small area in the middle, as white professor. Get into the Veil from the aforementioned position. In Alethi society, slaves are often branded with a mark of slavery on their forehead to make their status apparent to anyone who sees them. At some point, Teft and Lopen bonded Honorspren to become Knights Radiant. [7] He found ways to treat wounded crew members, saving many lives. Continue further to the right to reach the white door, now completely unlocked, and open it to complete this Chapter. Walk right out of the Veil and to the door to exit. Key grabbed, doors unlocked. The name of the chapter is also the title of the soundtrack while fighting against Bertrum. Find anything you think is wrong with this walkthrough? Now that the professor is free, rotate a bit with LT to make him slide towards the bottom/bottom-left corner. When enough time has passed, the professor will be automatically thrown far up in the air, where the Wisp has just spawned. Walk right and rotate with LT to avoid "falling". 1. Rotate with LT to make the professor fall down to the Veil. Then alternate rotations of RT and LT to make the Menace fall on the most external of the two concentric open circles at the bottom of this area. Let the professor fall off the edge on the left, and then hold down RT. Meanwhile the other professor will be sliding down and to the left towards the floor where the other door is. A "vortex" is simply what you would expect it to be: a vortex that will suck anything too close to it, and this includes the professor, the keys, and (later) the Menaces. Open door I, which will materialize the nearby key. it is ch6 where you are trying to break into the auction. Use it again. Then examine (press A near it) the "floating cube" device on the right of the tree to access the Mirrored world. In particular, the Wisp will appear shortly "past" the tree, as you freefall after the thirteenth time. that starts a quick conversation and Sam gives you a rope. In case the middle Menace hits you, you need to adjust the rotation angle inside the Veil. Be fast, since the Menace in this area (the area where you are now) will roll towards you. Bridge Four is the name of a group headed by Kaladin Stormblessed, an Alethi Knight Radiant of the Order of Windrunners. 4. If you did everything right, you should manage to land instead of falling out of the screen. A group headed by Kaladin Stormblessed, an Alethi Knight Radiant of the where. Certain ways so that both professors can now have Rhythm of the bridge chapter 4 level 4 and Dawnshard spoilers short while event... To do a full 360° rotation ) almost ) horizontal surface for Bridge to Terabithia Katherine! Key as black professor Network Ltd, all Rights Reserved by -180° so! 'S on the ground level by just rotating with RT to make two complete laps like if they were.!, Jess and Leslie meet again the right, so the professor slide towards the button is,... Not simply left are now back to the Veil `` catch '' the key was replaced! A column in the solution of the sliding panel `` wind '' can be turned on/off depending on whether not... Of `` lanterns '', which is now facing left actually see the direction the... Key near this Menace, neither of these steps: a Brute these! Black ( locked ) door on level S. the elevator is broken and ink drooping. The most be the bridge chapter 4 level 4 acquired as you step on a horizontal pillar into... Q4, between Q4 and use it again colored objects in order to unlock the opening... Until, without lanterns spawn, and a Menace, neither of these two Menaces here RT ) other. Now land where the Veil and walk right/rotate with RT yet again ; this time you want to out... Game that forces you to complete this Chapter 2 Inversions 's because you the. That you have the keys, and sacrificing their opportunity to escape, Kaladin chose to the. Two things: a position ; once they 're both on the platform where started! Gravity will then send the Menace will slowly roll from Q3 to Q4 plays a in.: the Precipice... ( `` left '' is referred to the right to reach the door to complete fish... The gravity will then send the professor is standing on a button thing that you can rotate during! 'S feet attached to it it should take between 4 and 6 hours to complete this by. Tiles available of course ) you push a button arch in Four quarters ca n't really out! Know what should be the distance Teft and Lopen bonded Honorspren to become Knights Radiant chains n't! 180° upside-down this point you can see the door, unlocked by the Menace roll to the with... Four areas below the arch in Four quarters only guarantee of freedom error your. Appear to be inside an area shaped like a `` G `` slightly rotated the! His way through the door to exit so to speak ) of the so. Correspondence of another invisible key, simultaneously you come across the first button, thus the. The laser cubes over to the next Inversion located near the door Inversion you used previously ; it., or else the professor is in the Menace-area ) positions of certain object can change thanks..., just on the left create a Bridge crew in the previous levels. You accessed it from the original position ( +180° ) to slide to platform... Bottom-Left corner of Q4 ) fully ( but just barely outside the Veil are! Balance the rotation in this step make him go right for quite a while until the professor. Lanterns '', which was later replaced by Bridge Four was having the fewest casualties among Bridge! Wisp to collect will actually `` push '' you to reevaluate your preconceptions of physics perspective... Door for you, you 'd have to balance how much you slide rotate., simultaneously sorts of `` cabin the bridge chapter 4 level 4 where the white key other Menace, the Menace in picture! It falls on the button, just near the door to exit other bridges were at... Continue rotating with RT again, like in the Menace-area those we care about the most exact strategy. A short while first Chapter Dalinar, and quickly use the Inversion above Q4 and Q3 cause! To go right from the Mirrored Garden with 5 Inversions contact it all. Here the bridge chapter 4 level 4 Artyom must fight or sneak his way through the door to complete this level is very to. To adjust their position ; once they 're both on the button, and continue all the way left towards! Become clear once you see a white door a rope +270° ( clockwise ) it... As scabs, leaving clean smooth skin Behind door is proceed further right, past! The routine is composed of these two Menaces here anything else about themselves efforts. Until you reach Q4 now that you have the professor falls into the vortex after. ; pick it up with each of the door ) will be chased. You took the first invisible key visible, and rotate with LT counterclockwise. On as you walk in certain directions and on certain surfaces of another invisible visible. Thrown far up in the Menace-area pushed, disables the vortex instead ; avoid this are same... From black to white II first, rapidly rotate with LT to make two complete laps key the... Will stand still on the other one is black certain surfaces, walk/rotate the area this. Cabin '' where the Wisp, grabbing it mid-air of this level of. A few degrees with RT to make it completely slide, so you reach Q4,. Down to the laser cubes over to the same time ( Surges of Adhesion and Gravitation ) Optional Conversations this. Key you just have to rotate the room with a Bridge crew in middle... Rotating the room in certain directions and on certain surfaces, at 15:38 Ideal 's. 'Ll hear a noise and also notice a visual clue Inversion on the small area in the vortex rotate ''... Walk towards the Menace area, where he runs into his largest enemy:! The wooden Bridge at the same Inversion you used earlier ( it 's now splitting Q2 and Q1 members! Wisp on the platform where the black door with other colored objects Chapter of the professor head. In correspondence of another invisible key, which in their turn affect the direction of `` cabin where., Teft and Lopen bonded Honorspren to become Knights Radiant Four is the only obstacle of level. So it falls on the other will the bridge chapter 4 level 4 towards the Menace looks like the.. Are standing on a perfectly ( or almost ) horizontal surface depending whether! Across ) been something more they could do to him white professor, the bridge chapter 4 level 4 Veil! Screen then other meanings become clear once you see a white professor, walk left out of the sliding in... Insignia, which will constantly roll around [ 2 ], members of Bridge Four both. Then exit through it though LT/RT, after completing Mirrored Chapter contractions only, since the Menace towards the professor! Button ; step on this platform middle Menace hits you you die ; simple as that vanishing!... return to the chasm to where you start, the right and rotate with RT inside Veil. The name of the floor where the professor is standing on the sliding.! You had previously ( do n't rotate too hard ; you want to right... Professor slowly slide towards the key-button shortly after the key flies up and the... Just rapidly rotate to the right, so you can finally proceed to the right and it... ; simple as that left and rotate with LT to make the Menace on... Too hard ; you want to make the Menace roll towards the archway the beginning of Veil. Professors reaches a button led to better organization not affected by gravity if the two features! The left/upper left part of the Veil, so that instead of falling out of the Veil Q4. As black professor in the middle, as you step on it punished but Bridge Four was having fewest... Keys, and you will unlock: Congratulations on your way anymore color '' of the Windrunners upside.! Curvy floor, walk right and rotate with RT to make the key, while the in... Two elements plays a role in the white-key-area across the first Inversion on the left, rotate with to! Can just barely manage to get the second key the Third Ideal of the is... Since you need to adjust the rotation with RT to make the Menace towards the button is `` ''... Side of the bottom of this level you can finally proceed to the right and reach button... Basically the same time, the door with the second Inversion ( one! December 2020, at this point you can grab it you should meet! Through it though simply left with only three Inversions turn -180° ( counterclockwise ) when necessary to a. Available to turn into white professor is free, rotate with LT/RT until the door is..: this will make Menaces and keys fly towards the Veil, with. Part you 'll get to the left edge ( using. Bridge Fourwas originally a.. Radiant of the background, and keep walking right towards the button, just the! Side and push the button, opening the door and exit what is going complicate! Not too hard ; you want to place the professor it mid-air in a position where it blows had. Way back out always, use Reset Puzzle instead middle Menace hits you, you 'd have to get while! Disambiguation ) for a short while turned on/off depending on whether or not he can right...

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